Sunday, August 9, 2015

Tidal Wave Deck

Tidal Wave Deck
A Kyogre EX healing based Deck

Now that every type has some kind of set-up support, Water types cannot be let out of the 'flow'.
The strategy behind this Water deck includes stalling for continuous HP regeneration and energy movement accross your side of the field.

Let's get started!

Main Attackers/Ability users: Ancient Trait Swamper & Primal Kyogre EX


These two Pokemon will be used for energy acceleration, to get the 'flow' going. Swampert's ability lets him get any card in your deck, and put it on top, after shuffling it, of course. This means that the deck has at least one search engine to rely on, making the setup easier. Only if the Swampert is already existent on the field, of course.

Each of these Pokemon have an Ancient Trait which lets them attach 2 energies on them, per turn. This effect will be important in combination with various trainer cards. Presented below.

Support stadium/Tool


Roles:

Healing Scarf: 
Used for healing the Pokemon it is attached to whenever an energy is attached to that specific Pokemon. In the case of Swampert/Primal Kyogre EX, that would be 40 Damage healed. PER TURN!

Rough Seas:
Lets you heal 30 damage from each of your water Pokemon EACH TURN. That is already a 70 Health Regen per turn.

 These were the base cards you want in this deck. Now, since I have gotten them out of the way, I will be talking about the alternatives, which are not mandatory, but my own preferred cards to be used in this deck.

Alternatives:

Mega Turbo:
I suggest running just 1 or 2 of these, as they don't affect the ancient trait abilities of either Swampert or Kyogre. They are used as a last stand defense mechanism, nothing more. Used to get energy out of the discard pile to one of your Mega Pokemon. (Primal Kyogre)

Ancient Origins Lugia EX:
I know I just love this card, same goes with Mewtwo EX, but since this deck is an energy spreading deck, I would suggest using Lugia EX as a location to move your energy from Primal Kyogre EX's attack.

Potions:
Many more potions! Want to just annoy your opponent by healing even MORE damage off your Pokemon? Now you can, by running 4 of these in your deck!

There are many more Pokemon with safeguard abilities, such as Legendary Treasures' Sigilyph, or the Safeguard Suicune. However, as I want to keep my site to the new standard format, which is going to be XY-On, these cards just can't be included.

Now that I have dicussed the base strategy for the deck, how can you counter it?

Since Ancient Origins is going to feature a lot of Grass-Pokemon-Setup-Tools (A mouthful!)
more grass type Pokemon should be expected in decks. A prime example would be Sceptile EX, or the Stage 2 Sceptile evolution line in combination with Giant Plant Forest. Both Kyogre EX and Swampert are weak to grass type Pokemon, and their abilities are easily countered by Pokemon such as Wobbuffet. So, it would be a good idea to run similar cards in your main deck if you are afraid of this type of water deck.

Base skeleton.

In my own personal unfinished-deck-skeleton, I will be including the alternatives I listed.

Pokemon (15):
3 Kyogre EX
3 Primal Kyogre EX
3 Mudkip 
1 Marshtomp
3 Swampert 
2 Lugia EX AO
?

Supporters (12):
3 Professor Sycamore
2 Shauna
2 Professor Birch
2 Lysandre
1 Steven
2 Pokemon Fan Club
?

Items (22):
3 Healing Scarf
2 Kyogre Spirit Link
1 Muscle Band
2 Mega Turbo
2 Potion
4 Dive ball
3 Professor's Letter
3 Energy Retrieval
2 Rare Candy
?

Stadiums (4):
1 Silent Lab
3 Rough Seas

Energy (12):
10 Water
2 DCE

55 Cards, with 5 card space to change/add whatever you want.

Fin~



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